Double Feature: Babyteeth – Amelia Greber interview 

The film Babyteeth was a hit at the 76th Venice International Film Festival. Variety described it as “The most youthful and surprising entry in this year’s Venice competition, “Babyteeth” arrives fully formed in its bite”. In this fascinating double interview APDG members Laurie Verling and Laura Anna Lucas (who both interned on the film) interview Costume Designer Amelia Greber and […]

The Invisible Man: Interview with Alex Holmes

APDG Members Alex Holmes production designer of The Babadook (2014) and The Nightingale (2018) and Katie Sharrock set decorator of Mad-Max: Fury Road (2015) and Ladies in Black (2018) worked on the recently released The Invisible Man. In this interview, Alex gives members insight into the creation of the ‘invisible’ suit, scouting and building the […]

Interview with Russian production designer Andrey Ponkratov, of the Andrey Zvyagintsev’s films

Interview with Andrey Ponkratov, the Russian production designer of the Russian director Andrey Zvyagintsev’s films Conducted by APDG members – Steven Jones-Evans and Valentina Iastrebova on 4/6/2018 via SKYPE SJ-E: Australian audiences will be somewhat familiar with your work through your association with Andrey Zvyagintsev and the profile his 2 latest films, Leviathan and Loveless […]

INTERVIEW: 2016 MAXON with Friederike Bruckert

MAXON is an award-winning leader of products used extensively in the film, television and digital industries. MAXON is also a sponsor of the APDG Awards: in 2014 it was the MAXON Award for Design on an Animated Feature Film and, in 2015 it was the MAXON 4D Award for Title Design. The APDG spoke recently to Friederike Bruckert from the […]

Interview from the Audrey Journal – Antoinette Barbouttis

Over the last 2 years emerging Greek-Australian designer/theatre-maker and APDG member Antoinette Barbouttis has been talking to young female designers for a series of interviews for Audrey online magazine. Interviews by Antoinette Barbouttis originally published online in Audrey Journal, kindly republished here with their permission. We are thrilled to be able to include these interviews over future APDG newsletters, beginning here […]

Double Feature: Babyteeth – Sherree Philips interview

SHERREE PHILIPS Sherree, what led you to working on Babyteeth? I had worked previously with Alex White (Producer) Art Directing a Halloween commercial back in 2016 for MandM’s. Unsure how I got on that one – but we just hit it off like, we had been friends and collaborators for years. Alex emailed me the […]

Interview from The Audrey Journal – My Life Is My Job

This is the fourth interview in a series with emerging female live performance designers. In this interview APDG member Antoinette Barbouttis interviews Melanie Liertz – about designing and making for theatre, opera, film, dance and circus. Melanie’s work ranges from designing Captain Hook’s Pirate Party (Sydney Opera House), to the war-ravaged set for Sport for […]

Grace Walker interview: The Walking Dead

Grace (Graham) Walker interview with George Liddle APDG GL You have been working in the US for many years, particularly on one of the most successful TV series globally, The Walking Dead. How different was that experience compared to Australian productions you have worked on? GW I always tried to concentrate on feature films for most […]

Meet Sabina Myers – APDG Interview

Meet Sabina Myers, APDG member and last year’s recipient of the NIDA Award for Emerging Designer for Live Performance, set and costume design for ‘A Midsummer Night’s Dream’ (NIDA Playhouse, 2016).   Congratulations on winning your award last year! How did you start your career in design? I got my start in theatre working as […]

2016 MAXON INTERVIEW with Friederike Bruckert

Friederike Bruckert – Director International Sales and Marketing APDG: What are the latest innovations offered by CINEMA 4D software? Thank you for giving us the opportunity to explain: The latest version of Cinema 4D (Release 17) offers new features and improvements in many areas of the application including workflow, modelling, sculpting, animation and rendering. I’ll focus […]